‘Class and its Implications on the Urban Landscape’ is a blunt title, and an odd starting point. But it’s what my Final Major Project has resulted in being. It was always intended to be a study on the council estate I live on with themes of how class effect it.

The title is a sly refference to the New Topographics’ first exhibition, a large source of inspiration for this topic, who along with Daniel Meadows are my main sources of artist research. Meadows due to the fact he worked with people of varying classes, and even worked in Moss Side.

The second of two final images of Human. 
This is an unedited image.

The second of two final images of Human. 

This is an unedited image.

The first of two final images of Human. 

The first of two final images of Human. 

In these last two images I desaturate and decrease the contrast of the image to create more subtle tones and to finish the image off, both in adjustment layers

In these two steps I simply filled out the black and grey in the background with brushes making everything as seemless as possible, by this point the majority of the background and shadow was created simply by use of basic brushes with varying harshness. I created the seamless-ness by using low opacity brushes to fill in the points where two gradients didn’t blend well, I also used the brushes to completely black out the legs in the layer below the grey mist-type of effect covering the leg.

Duplicating the forearm onto another layer, and then filling out where it originally was with grey to blend into the wall and shadows with a paintbrush was the next step.

The forearm wasn’t manipulated at all, as it was already off screen.

After that point, I added another photograph of Jack’s arm and began to manipulate it to be longer, again using free transform, the arms were an important part of the image, the pose was an emulation of popular poses used for advertisement purposes.

To solve the issue with the shoulder I took the shoulder out of another photograph from the same shoot, and placed it in around about the same place. I then used free transform to make the shoulder fit in to the photograph.

(click to enlarge)

The very first step of course to reach a final image was to put the photographs I was going to use together in a way that I can make sense of them, the result was this a sort of impromptu joiner, at this point I also used a brush to create a substitute for the shadow.
I used free transform to make all the body parts meld together as well as possible, how ever I realised I was missing a shoulder.
The most obvious displacement of body is that the torso is offset, the nipples show this by being completely offset to each other.

The very first step of course to reach a final image was to put the photographs I was going to use together in a way that I can make sense of them, the result was this a sort of impromptu joiner, at this point I also used a brush to create a substitute for the shadow.

I used free transform to make all the body parts meld together as well as possible, how ever I realised I was missing a shoulder.

The most obvious displacement of body is that the torso is offset, the nipples show this by being completely offset to each other.

Photoshoot write up.

The final imaged I had envisioned was a very hi-resolution image that was put together from many photographs, a technique not that dissimilar from Hockney’s Joiners, how ever using photoshop’s versatile editing capabillitise to remove any give aways the image is more than one image, a technique I’ve used before for verticle panoramas.

So, I used a snoot to create harsh light and shadows, something that I did not realise in the post would become a hard factor to manipulate. I took enough photos for 3 or 4 large images, how ever I stuck with the most basic one, as the process was very resource heavy.